Monday, 28 June 2021

Steam ebook with lesson plans in 6 different languages

Our Erasmus plus KA 229 project  - ‘We are creating STEAM embassies in the European partner network’ promoted STEAM education and focussed on reducing failure or drop out rates in Science and maths in schools.

We encouraged STEAM subjects among teachers and students, improved their competencies, and changed their outlook. This was an educational approach that aimed to transform theoretical knowledge into practice, product and innovative inventions. We looked into the Science, Maths, Technology and Arts curriculum (for ex.LGR11 From Sweden) from each partner country to incorporate necessary objectives in our project activities.We developed the 21st century skills of creativity, scientific thinking, algorithmic thinking, critical thinking,problem solving, flexible thinking, aesthetic skills, design skills, sustainability  and risk taking that form the basis of innovative research.


There were 6 schools from 6 countries involved in the project - Sweden,Ireland, Romania,Turkey, Italy and Latvia who communicated in English promoting english language skills in a scientific setup. The students and teachers participated in mobilities across countries and then shared project activities in our respective school communities and on the etwinning forum for further dissemination building STEAM culture.


Charlotte Dunnell, a 6th grader from IES Kista was fascinated to talk about her favourite Steam Club, ‘I liked the STEAM club because it was fun being able to try new things and to learn about science,technology and math in a different way. I particularly enjoyed the parachute project and building the roller coaster. It was fun working with my friends in the club.’  The individual projects involved hands-on, problem solving activities for learning which is published in the form of an ebook for further use by the educational community. This ebook is written mainly in English but the main lesson plans are also translated in 5 other languages.


Ms Urmimala Banerjee, Coordinator of the project from Sweden says, ‘This project made us more open minded, culturally aware across borders while sharing good practices. We all grew professionally and academically, gained knowledge about Steam using digital skills and hope it will reduce the Stem skill gap in the European continent in future’.


Our project activities has been published as an ebook  at in 6 different languages for further dissemination.

http://bit.ly/STEAMlessonbook

https://www.calameo.com/books/0014101357d378afb950d



Friday, 18 June 2021

Virtual STEAM activities organized by Latvian and Italian partners.

 March 2021 was a big challenge for our project due to the limitations of the Corona virus. We had to find new solutions to continue the activities and achieve the project goals.As all flights were banned, the Latvian and Italian partners organized virtual activities for the other project partners on the Google meet platform.

In December 2021, latvian partners offered to go on a virtual trip around the world, putting the STEAM experience in a suitcase.

We visited ancient Egypt and built a pyramid of toothpicks, calculating its area and performing other engineering and mathematical activities.We also went to the Great Wall of China and built our zip line from one tower to the next. We also visited ancient Mesopotamia and learned coding by writing in cuneiform.







The Italian activities took place under the sign of the Italian genius Leonardo da Vinci.
The STEAM focus area of ​​the Italian partners  was Art.
We created a self-portrait of Mona Lisa. We also found out what a perspectograph is and stated it. We got into Leonardo's skin and built a parachute. One of the most amazing activities was mirror-writing.! The cherry on the cake was self-made volcano Etna, using soda, vinegar and other ingredients. It really erupted!